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Appreciate the kind words!

Yeah we had these really nice stakes/trap thing that you weren’t able to jump over but the camera angle didn’t lend itself well to it since you’re kind of jumping on the z-axis instead of the y, which made it really hard to judge where to jump from, but I agree that something like that definitely needs to be included!

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Ah yeah! the perspective was really unique, i dont think ive seen many games play like that!