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(1 edit) (+1)

Hey. Love the breezy compactness of it so far. A few questions:

Is Luck thought to be sort of like a Fate Point in some games, or would it be their power in their oathiness and it's up to the GM what that might mean? Do you imagine an enterprising young-person could learn the ways of Luck when they advance? `

EDIT: If Luck is from the old version, then I guess it's evoked once per impact if an able character has it, then 4,5,6 means impact is avoided. Makes sense that the Moonbears have it :) What do imagine multiple checks do, if that's the case?

Rolling d3 between adventures is meant to be three potential available characters for the warband?

(+1)

I need to re-clarify but I'm retooling luck as a pool, per adventure. So if you have 4 luck checkmark that 4 total rerolls but! You can certainly scale the difficulty up or down by houseruling. 


And yes! Replenish warband I between adventures with 1d3 new people if needed! Thanks for playing my game!