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(+1)

great game, I love the art esp. overall very good


its just that when the first bloodstone is taken, the game feels like a foregone conclusion. A major reason for this is the repetability of the villager abilites. just spamming the one that gives 3 cards, then removing 2 at a time lets you get incredibly powerful with no power celling. Also, the purity thresholds are too high, it makes the game feel like a slog

you found a very viable strategy there! thanks for the feedback about the thresholds we've done some rebalancing since the upload of the prototype. I hope the game won't feel like a slog for you anymore when we release the steam demo :)