For a first release, this game is genuinely impressive. The core mechanic—letting the orbiting sword handle the damage while you focus on dodging incoming enemies—is both satisfying and well-executed. The controls feel smooth and responsive, which makes the moment-to-moment gameplay really enjoyable.
That said, the game does feel unfinished—but that's completely understandable given the time constraints of this game jam and the fact that it's your first project. When I played, nothing happened after defeating the enemies—there was no feedback, progression, or reward, which was disappointing as I was hoping for more.
Still, the foundation is strong, and there's a lot of potential here. I could easily imagine the player automatically moving toward an exit while dodging traps on the floor along the way—that kind of addition could really take the experience to the next level. Looking forward to seeing where you take it next!