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(+2)

Interesting idea, I like clay-ish design of the world

Movement control was mostly smooth, but at few moments I got stuck in geometry of platforms, only to get unstuck when sound indicated less forward force. Probably minor bug.

Personally, would prefer for camera to be connected to hand rotation. Trying to follow direction I’m actually flying with mouse controlled camera felt like unnecessary fighting against game.

Still finished game. Good job overall