Love the reference to temple rush! The overall style and feel of the game is very cohesive and the art ties everything nicely as a cool puzzle game. I may have run into a bug on Level 7 where the boulder appeared to crush the last guy (or maybe it was an off by 1 second, but at that point I'd tried the level a good five times so I'm not sure). I think having a level progress meter to show how close we are to winning would be great, maybe also remembering the duration each trap was last set to so we can more easily tweak the timing for retrying levels! Great job ^^