Hey!
I enjoyed the game, the art style is cute, relaxing, and inviting. Monster taming and farming sim is also always a combination that hooks me :D
The combat is very interesting, I really like the potential of the risk-reward of drawing sharbles and am intrigued to see what other strategy / options I will have! My first strategy was to just pull as much as I could, getting closer to the limit but that always backfired. I won the first fight by basically overloading every turn haha.
It took me a while until I understood the UI for overload though. Initially, I thought the number was the indicator and that I wasn't supposed to go over 100. The diamonds are very small and the particles floating around have the same shape and color as the filled overload units so I didn't notice at first that something was changing. I got it eventually, but I would suggest making the bars, which seem to be integral to the combat system, standing out a bit more / easier to read.
Additionally, already having sharbles with different effects might be a bit much to learn at once, in my opinion. Figuring out how the drawing works, overload and damage, that there's a bar for each spryte, is already quite a bit to learn so I think just starting with a bag of basic identical sharbles could help avoid overwhelming new players? Then let the player add additional ones a bit later once they have figured out the basics.
I'm not sure if I had broken the game somehow but I had a feeling that I did something wrong at some point. There were no other wild sprites or battles beyond the first one. The skull explained to me how the farm and tool works and then nothing else seemed to continue? I'm not sure if that was the end of the alpha already. Also, going back to the skull started the initial dialogue again and I got the skull in my inventory a second time :D
Generally, like the direction and am excited to try more!