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I like this, its good a good atmosphere. Needs a good polish, but so far its kept me trying. 
my thoughts are the quicktime events didn't give me a sense of whether or not I was doing them successfully or failing all the time. I was also unsure if the meter in the bottom left was important or relevant... it gave me a warning sometimes but i'm not sure how it effects me.  it needs more time I get that. but its a strong foundation for something interesting, i'd like to see more.

thank you so much for your honest words! So the quick time events cannot be failed they are either hit or not (hard to tell i know). Also the CPM meter from the geiger counter effets when the player takes radiaton damage. 

At least my steam games are more polished ;)