Thanks for your comment!
This game is more like a puzzle game than a platformer, and the fall damage is the problem I proposed. As you said, the falling is really bad at times, that’s because the height induced puzzle might sometimes feel not that intuitive.
I think a good modification might be using different colors as hint to indicate the height of safety and danger.
If possible, it would be great if you can try this game again! After paying attention to the fragility of the skeleton, the levels will be less annoying, and there are something really cool as you go through the game!
Thanks for your playing again! I will polish this game and publish version 0.2 in the future.