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(1 edit)

Curly is that you???

I loved the sounds the ARHGS were on point.  The gameplay started getting repetitive after a while especially because after a point it seemed the enemies came in the exact same order exactly the same. I would just run in the exact same pattern hitting the guys exactly the same. I wish there was some randomness and that the difficulty/number of guys kept getting harder. Very good entry though!

Thanks.

The sounds were taken from a CC0 pack and pitch shifted, but they reminded me so much of Quake that I had to use them.

Yeah, about the difficulty, unfortunately it was WAY harder until right before I submitted, then I did a quick rebalancing pass, because games that are too hard are usually a no no in jams. Moved the pedestals, made explorers slower, decreased the max number of simultaneous explorers and made so this number increases with time (every 30 seconds I add one more, up to 12). Every few seconds a door will try to spawn an explorer but it might fail, so the pattern might seem random but it really isn't as you noticed.

Anyway, plenty of lessons learned. One of the most important one was to learn to compromise, because I came very close to not submitting the game.

Again, thank you for playing.