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Incredible work on the atmosphere. The sound, the mechanics, and especially the graphics come together very nicely to create a foreboding ambience. I especially loved the look of how the flashlight interacted with the environment, how did you go about creating the rain? This invoked a lot of the same feelings as slender and other games of its ilk, and I felt some real despair as my flashlight ran out of battery on a particularly steep incline, forcing me to navigate (unsuccessfully) by lightning (which also looked incredible). I thought the brief flashes of the whole environment were the perfect length, giving you just enough time to get some bearings but short enough that the mystery stayed intact.

Thank you so much for the kind words! I'm really glad the emotion hit :D It's our first time stepping into creating an atmospheric experience, so there was a ton of learning on the fly.

The rain was created by following along with this tutorial. We just upped the density and lowered the particle size to make it look more real and less cartoony. Then we lowered the roughness on the terrain textures to make it feel more wet.