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(+1)

was able to get a streak of 7, but it seems like some maps might be close to impossible because of how far the flag is from the player... i wonder if you could use pathfinding to dynamically scale the amount of time the player has? either way, super fun game, i love how the vignette slowly closes in so you kind of have to either remember or just guess how to make it all the way to the flag.

(1 edit)

Appreciate the feedback! Great observation, I also noticed some mazes are (probably) impossible. I like that idea of scaling the light time, that'd be easier than balancing the maze algorithm to limit the flag distance (and would also retain the variability of maze length).