Sweet! I’d love to see some harder levers, I remember helltaker had me scratching my head for hours.
Viewing post in Class 6 Goes to... HELL! comments
Thanks for taking a look! WRT levels... You can be the change you want to see in the world -- did you know that Class 6 includes a (mostly) complete level editor?
When you're in a "maze", hit "e" to go into the level editor. You'll see a red cursor around Andy. You can move it with the arrow keys. Delete removes the mob (map object) under the cursor, shift-delete removes everything in that cell. The "f" key puts down new floor. Hit "f" multiple times in the same position to cycle through the different possibilities (five as I recall...). Put down mobs with the number keys -- 1 through 0 on the top row of the keyboard. "7" is the moveable rock. "h" will move Andy to wherever the cursor is. "t" will put down a "target" -- Simon, Valentina or Hector. You can cycle through like the floors.
Then, when you have an arrangement you like, use "d" to dump it to the web console of your browser. Then copy it and post it here so I can incorporate it into the "director's cut" release after the jam is over -- you'll be credited for it.
I'll also provide more complete directions later, but I hope that will get you started (if you're interested). I was running at max just getting the game itself to work the way I wanted, so level design took a back seat...
Here's the key list (sorry, didn't get a chance to wedge live help in):
- ArrowUp -> Move cursor up.
- ArrowDown -> Move cursor down.
- ArrowLeft -> Move cursor left.
- ArrowRight -> Move cursor right.
- h -> Move hero to cursor location.
- t -> Add/change target.
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 -> Add map object.
- f -> Add floor tile.
- + -> Increment move timer.
- - -> Decrement move timer.
- delete -> Remove item in cell.
- d -> Dump current level.
- Escape -> Exit level editor.