This has some really interesting concepts and ideas! I like that your faction uses paths in a way no other faction does. I like (in theory) that it doesn't have the usual limit of 5 cards in hand. I like the scoring of a group of connected clearings. And using revealed cards as crafting pieces for other revealed cards is really unique as well! So again, some very nice ideas in there, congratulations on those!
I do think some streamlining might be required - consecrated paths in particular is very wordy, perhaps Charity might break the flow of the game a bit (not sure). I'd be curious to see how a 30 warrior faction that seems rather limited on actions fits in the design space. And I imagine a guaranteed draw to 8 cards every turn would really affect the speed at which you go through the deck (and hoard cards from other players), so that could be something to keep an eye on. There are also some inconsistencies in the terminology between law and faction board, which I don't really mind and are very understandable, what with the time pressure of the contest, just wanted to point it out :)
Other that that, well done and some neat notions!