Wow, thanks for so many kind words :)
I really did want to implement combat, even if it was just one setpiece at the end for a faux final boss fight but I really didn't have time, but I at least wanted some GUI stuff in there to mimic the feel of collecting part members over the course of a typical rpg journey like this.
I was also hoping to actually have the party member contribute to a singular piece of backing music that you basically build up over the course of the game but man that was actually a bit beyond what I'm capable of XD