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(1 edit)

hey! sorry for the long, long wait without any new stuff to show. ive been in a bit of a rut figuring out how to make the core of this game fun and ive been testing out some stuff along those ends.



the wood log stuff is just to add some light puzzley elements to the first area, because at the beginning of the game u dont really have any tools or cool things to use so i wanted to add some extra interactive stuff


the food system is one that ive wanted to add (in some form) for a little while, and its a bit more indepth. basically, i want each biome to have its own version of a foodsource, be it a fruit from a plant or a mushroom or whatever. then you can carry around this food and use it to either heal yourself (by eating it), or to give to animals. and obviously when animals are eating they arent moving, so giving food to them is a nice, friendly way to get them to let you scan them.

i still have a way to go in implementing the food system, but i think after that im gonna start lookin at adding more hazards to the game...just so the decision between eating food to heal yourself and giving it to animals becomes more of an interesting choice.