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Ah.  Might be a bit much for me right now, but I'm glad for the info.

So far -- although I'm in the middle of coding it and haven't tested anything -- I've been working on changing the opening line when the slave gets brought to your chambers.  The aim is for traits like Passive, Submissive, Dominant, Spoiled, Ascetic and the like to take control enough to set a baseline style, and then for stats like fear, confidence/courage, wit, and charm to nuance the portrayal.  Seems to be going well in theory, but like I said, haven't gotten to the point where I can readily test it.

Adding more personality to slaves in the meet interaction is a recurring mod idea, but nobody has really pinned anything down yet. It's a lot of creative work to complete.

Oh, it's definitely a lot of branching statements and having to figure out which subqualities matter for which initial branches (e.g. the amount of Confidence by which a Submissive/Omega becomes notable is much lower than for a Dominant/Alpha, Fear isn't such a big deal for Doms, and Passive bypasses most of the checks I put in later by virtue of just going along with what's happening instead of actively trying to avoid it).  It's taking a while to bash this out, and I'm only on the opening lines!

But I do think that just adding some alternative trait-based and situation-based content (e.g. characters speaking differently if they're Captured, which I believe should effectively act like a counter for "the first few interactions" for most slaves) will make it much less samey and more engaging.  Plus, it should help me get a feel for the personality of my slaves without having to constantly go "wait, which one was the X one again?"  I've especially had fun putting together variations on what Foul-Mouthed characters might say (from being rebellious through to being affectionate).  My test world quickly wound up with a pair of Foul-Mouthed Dominant and Submissive, so I'm tickled that I'll get to test what happens when alphas and omegas express themselves in coarse language ^_^