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(+1)

There's a lot of things to like about this! Being one smaller part of a much larger battle is a really neat experience I haven't seen in that many games.

The base level handling should probably be a bit better though.

(+1)

Thanks for playing LowQualityRobin !

Glad you’ve enjoyed the large battles, i wanted to have something somewhat inspired by missions where you have big fleet battles like in some older spacesim games, and it was a gamble cause i’m still not all that great at making enemy ai more complex than just “seek and destroy, bump every wall etc…” but i tried some stuff and was surprised with the results (despite some obvious remaining jank) So it makes me really happy that people liked that aspect ^^

Can’t argue though the controls do need some work :( Don’t know if i’ll have much time post jam to work on this, but i’ll try a few fixes if i can.