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Great Interpretation for the theme and I learned that I'M not a climber :P controls are intuitive and easy to understand but I failed the first tutorial jump 10+ times before I finally got it right :D

I got a serious performance issue after I died the first time, it got even worse after my second time and made the game unplayable due to extremely low frame rate.

I think there's a chance that this was maybe a comment intended for a different game since Mapmancer doesn't have any climbing or any jumping 😅

If I'm wrong with that though please let me know as I deffo want to address any performance issues that might exist for the post-jam version

(+1)

Yeah, it was for the FPS climbing game. And I don't get, how I had this comment on this game as well XD

(+1)

Also, I gotta add that it was a really well thought puzzle game. For such a simple mechanic you did really well in teaching the ropes and making us think (level 10 was especially amazing)

It happens dw dw 😂

Thanks so much, glad you had a good time! And I'm very pleased that you enjoyed the difficulty curve. I think I would still like to add a few intermediate levels that reinforce certain mechanics in the player's mind (eg: burnt enemies block player movement), but that will have to wait for the post-jam version. 

I'm getting through my backlog of games to play right now and review and yours is deffo on the list!