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custom textures made with the SPP have weird seam lines in it? I used infinite dilation and everything :(

in unity sometimes distance based will be very sensitive and cause seams to appear based on lod, make sure to turn off mipmaps on the textures you bring in, especially color

(+1)

I shrunk the islands(by origin) using blender and that fixed it :3c LOVING this avi! it's made my scolipede fursona dreams come true!