Great job on this faction! I feel like a lot of entries took “swarm” as being fast and violent, but this is a refreshing(?) design approach to make someone that can’t attack. The Notices are nice way to put pressure on other factions, but only to the point they might try and wait it out another turn…
Your faction board is really clearly laid out. The Q&A and Law were just what I needed to confirm everything I thought about the faction.
Just had one question: if you use Overtime to place Notices, does that impact the number of actions you can take? For example, if I end Daylight with 3 Notices on my player board, can I take 3 “Serve Notice” actions? Or, if I take a “Serve Notice” as my first action (leaving only 2 Notices on the board), do I only have one action remaining?