I think I can see the concept. I like the idea of the question marks popping up and being random events, it reminds me of the same kind of thing in FTL where you go to the next start and sometimes there'd be a question mark signalling some kind of event. Or you can go around if you don't want to risk it. A fun idea might be to have a 'shape' of question marks, being certain events that can move around and follow the player so you might have to run into them eventually. I look forward to see what you do in the future :)
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Thanks for trying it out, and the suggestions! It’s definitely so incomplete as to be incomprehensible, but you seem to have made some sense of it anyway :D
One idea for the events was to have certain nearby dangers be revealed depending on the navigator ’s skill, so that would also factor in if you want to go towards a “question mark” or not.