Hmm! Can you elaborate on when this occurs? Immediately after starting the game? When clicking through the example label? Custom code?
That's good to know! Unfortunately it does mean that it's interacting with something in your project then, which I can't debug. Note that shaders can interact with each other in odd ways sometimes, in case that gives you an idea of where to look. If you find any more information, let me know in case there are compatibility changes I can make!