Found a couple weird, rather niche, bugs while playing in endless mode that I don't think I've seen mentioned:
1) In a dual prey scene, with Liz as the prey, having both Liz and her stomach roommate play Controlled Panic, with the roommate then having 0 focus at the end of the turn, put a double panic status on Liz (taking away her controlled panic buff as well, even though she had focus) instead of the roommate.
2) I've noticed the AI sometimes getting a triple effect from the first Strike/Struggle/Squeeze/Massage card they play in a turn, as if it was a super, even when its not super. Happens pretty infrequently, and I haven't been paying enough attention to notice any commonalities, so no idea what's causing it.
Also would be nice for endless mode to have sound effects, and more scaling on enemies each wave. Right now the first wave can be challenging, and depending on how lucky you got with card rewards the second wave might have a few tougher battles, but for the most part once you've cleared that first wave you can generally just cruise endlessly onwards with no difficulty.
Oh, and personally I think Lavender could be classified as a "very dangerous pred" alongside Molly and Sophie. She's not as bad as Sophie, but in the first round or two she can be borderline impossible, as your deck just lacks the firepower to cut through her in time. Honestly, I think she's tougher than Molly, at least when playing on Normal difficulty.