Yeah, I really like Lavender, and the contrast between her personality and competency as seen through her deck. I also found it interesting that both her pred and prey decks use powerful strategies but somewhat incompletely. She's got a grip stacking strat going on the pred side, but relatively low sources of grip and uses for it compared to Mia. She's got some solid pressure points strat going on on the prey side but isn't great at inflicting it, at least not to the extent of someone like Luna. Seems like it could set up for a neat gameplay/character development overlap if an increased focus on these elements in her deck coincided with her gaining confidence or something.
So I went bug hunting to try and find a definite example of a card tripling instead of doubling and eventually found one. Going into it I was pretty sure I had seen it happen at least a few times, and at one point thought I had maybe seen it happen with Liz using a massage card but wasn't paying enough attention to be sure. Eventually got a concrete example where Isabel's "Limit Options" played facing inside healed 12 instead of 8 (she had 1 grip and the value on the card was 4) and I couldn't find any buffs that showed up on the bar that would explain that. https://pastebin.com/5qPDTUer
While watching for that bug I noticed numerous instances where a card's damage dealt did not line up with what the stated damage with multipliers should have been. In some cases it was just the card not showing the proper damage number (cards with overpower don't reflect tripled buffs, and sometimes cards created through the technique creation cards don't reflect any buffs) but in other cases I couldn't come up with a consistent explanation. Here is one where I simply couldn't find an answer (used Astasia, card's listed damage was properly base damage+buffs on the bar (17) and was hitting a pred with a +50% nausea increase and no other relevant buffs or debuffs and it did 31 damage instead of the expected 25-26): (had to cut out all but the last 2 encounters to make room on pastebin) https://pastebin.com/4cDx4mGz
While on the search I also found a few more misc bugs. Here's one where I couldn't actually play any cards at the start of the battle: https://pastebin.com/kN2YLCty
Here's one where trying to use Adrenaline made things unplayable and then hitting the restart turn fucked up my hand and bar at the top that shows what cards are going to be played: https://pastebin.com/Xk0MQK8D
Also in the past I've run into a bug where trying to play my entire hand caused the end turn button to disappear when trying to hit it (but leaving one card unplayed worked fine), but that bug hasn't appeared in this run where I haven't taken the trait that causes me to retain my rightmost card.