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(+1)

Oh hah I think you found a bug lol (or a feature?)

I'm new to writing game AI so you can just chalk it up to that :) I added a line to make the CPU favor quicker "checkmates" if it found multiple so my guess is it saw both outcomes and went with the quicker one. That's really funny to me that it just yeeted its own forgekeeper.

(+1)

Makes sense, I was wondering if it was something like that :) In general, the AI on 'normal' seems pretty good; I would not have guessed it was your first time trying to code something like this!