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(+1)

You planned lua-like modding , for make inside a engine a engine like for wyswyg mod gui inside a game ?

I haven't planned on adding mod support, and built games won't have any included editor tools.  

You could make your own in-game level editor, but any levels built from within your game probably won't perform as well as levels which were made with the ezgb editor.  

This is because the editor makes a lot of performance optimisations when you export a game, and the only way I can support so many different consoles is if I keep the 'runtime' (the game.exe that your players run) as small and lightweight as possible. If the game.exe also included all of the editor tools, it would be much harder to port to each console.

can be external tool for all games ? Type a rise of tha nation , or age of empire , compatible tools for edit the extension of 

all game , the engine , without include inside of editor engine. 

https://www.pygame.org/project/3657

this game as simple editor ! ;)

Thank you for enhance the creativity , i see on chat that this boys , have eat of creativity ! :)