Thank you for checking them out! The scoring would probably need to be fine tuned as I develop them further, but I think a comparison to Badgers is valid as they need to consider the board state and figure out where to go next.
The basic idea for scoring is you have the 4 itinerary slots, one for each suit, and contingency which is essentially wild. To score you choose one clearing you rule (without a Visitor Center) then look at all connected clearings you rule (similar to cats being able to build with wood) without Visitor Centers. Then you look at each itinerary item that was completed (contingency plans don’t need to conform to a suit and are therefore easier to score).
The wording probably could be cleared up, but the goal is to get them to swarm around the map to new places, that’s what the “no Visitor Center” requirement is for.
The issue with battling is valid, but I wanted the faction to be able to change the board state to fit their objectives. I kind of pictured it as tourists that forcefully want to see an abandoned ruin and resort to fighting all the people there so that they can have the experience they are looking for. Maybe that’s a little dark, but I couldn’t think of a way to keep their agency and get around that.
