This faction is beautiful - I love the idea of peaceful factions and seeing how they can interact with the world of Root.
The artwork is stunning and the theming and descriptions are on point - Buddy System is especially adorable!
I admit I'm still a bit confused about the exact details of scoring and feel I'd have to see it in action to fully get my head around it. I imagine it could be an intricate puzzle ala Badgers to set yourself up just right to score big points on a turn.
I wondered if you had any issues around how/why a peaceful faction battles with warriors. I've struggled with the idea thematically when I've brainstormed ideas for peaceful factions, but removing battle has always led to things getting pretty messy and having to rewrite a bunch of rules and interactions to make it work with a faction that doesn't fight. I suppose you could just write a quick line rationalising what is actually happening when warriors are removed (like you mentioned them wandering off), but it's always been a bugbear of mine that I haven't squared the circle on peaceful factions and battling.
