Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I bloody love this faction. The way you describe how it plays is so evocative and really makes me want to play it for real. 

I love the term 'The Rotting Necropolis'. I love the idea of The Rotway and having to create a chain of infection and if it's cut off from the source, it dies. The theming of this whole faction just seems fantastic to me. 

I am curious why you need 50 Spore cards if you're only shuffling in 10. If I understand correctly, you're spending Spore cards in your hand to take Call of the Necropolis actions, placing them into your Spore Deck. Then in Evening, you're taking between 1 and 4 of them from the Spore Deck back into your hand. So it seems quite cyclical and 50 seems like a huge amount. After shuffling 10 into the regular deck during setup, do the other 40 all go in the Spore Deck?

Anyway, outside of the usual balancing concerns that can only come from an insane amount of testing, my first impressions are that this faction is fantastic and my favourite one I've looked at so far. Great job!

Thanks for commenting! We start with 10 in the shared deck and 40 in your spore deck but as the game goes on you will be slowly adding more spore cards to the discard pile by interacting with The Rotting Necropolis (which adds or removes 2 spores to/from the discard). Or you can choose to discard your own spore cards to kind of sacrifice actions in order to stack more spores into the discard. In your birdsong you can then forgo most of your turn to then shuffle the discard back into the deck which effectively increases your odds of infecting more enemy warriors. They have a slow start but they really creep up on everyone if left uncontested. Just like a normal infection would want!

Gotcha - very cool. I think I was thinking the Spore Deck was the discard pile. So when you spend Spore cards, they go in the Spore Deck. And when you discard Spore cards, they go into their own discard pile anywhere  outside of the board, not the discard pile where the regular discarded deck cards go?

These are all the spore card interactions I believe.

If you use spore cards for your actions (from hand) they go to your spore deck. 

If they are discarded normally, they go to the shared discard pile.

 If they are added because of necropolis interaction they go to the shared discard from the spore deck. 

If they are removed via the necropolis interaction they are taken from the shared discard and put into the spore deck.

The Spore deck itself has a spot on your board that only spore cards can be added/removed to/from.

Hope this clears it up.

I'm pretty much there - thanks for your patience on this. Seems like a satisfyingly complex system where you'd need a good few games with them to get tactically savvy on where and when you distribute your spore cards, key to which is getting them all back in deck, hence the skip to evening counterbalance.

So just to 100% get it, you're shuffling the entire shared discard pile back into the existing deck, not just the spore cards that have been discarded?

(+1)

Correct! you shuffle the WHOLE discard pile spores and all.