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This game has a super charming aesthetic! And it has a lot of really well executed details such as the bullets vanishing when you get hit or beat a boss phase. The effect when you get hit is a little disorienting and a bit jarring, but I also kinda loved it. The two main issues polish-wise I found were the fact the (kinda confusing) menu disappears completely when you return from beating a boss, and the game lagging a lot on the web build when a bunch of bullets are cleared. I found the reflect mechanic pretty fun to use and I found the bullet patterns quite engaging with the first two bosses, but the last boss had a very bizarre difficulty curve where the first phase felt near impossible until I realized you could just ignore the bees and move up to the creature itself and hit it. I don't even know if you can kill the bees or if they're just decoys, so some more clarity there would also have been good. Overall, I think this is a solid starting point for a good shmup!

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Thanks a lot for the detailed feedback!  You can reflect the wall of bullets from the bees in boss 3, I don't quite know how to telegraph that!

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Thanks for the feedback on bullet navigasion and being hit, will have a look with a fresh eye ^^

Also, a video to introduce the mechanic is necessary I think ( 'neo geo' like)