It's Chicken Run in Root!
Love the look of this faction - Pecking Order is inspired!
Although I love the concept, I worry that Calamity might potentially be too devastating for other factions, like multiple revolts all at once. I'd love to see it in action though to see how chaotic it could be!
I'm a little confused about the specifics of Pecking Order, Set Pecking Order and how Calamity is triggered. From what I understand reading the Pecking Order description, it sounds like Calamity is only ever triggered when you have almost all your warriors on the board and are asked to resolve 7 visionary cards, an impossible task. Is that correct or are there other instances in which Calamity can be triggered?
I'd also love to know how the visionary cards work step-by-step. Where are all the visionary cards at the start and end of your turn? All in a specific order on the Pecking Order slot? Where do the visionary cards go when you resolve them (like it says 'retrieve discarded visionaries' - from where?). And then on the Pecking Order slot, the 'remaining cards' bit confuses me. The way I currently understand it, there would always be all 6 visionaries on the slot at the point during the Birdsong Pecking Order step, so there would never be remaining cards (ie, any number other than 6). I'm obviously missing something along the way.
Anyway, cool faction, really interesting theme and I think the Coop Track is a very effective, elegant way of scoring. I do quite like the idea of the nameless oppressors swooping in to take the chickens back to the barnyard. However, the idea of some terrifying farmer presence stalking around the board in a random automated way is also really interesting to me and might be worth some thought down the line. Not sure it could work but there might be some sort of mechanic there. It takes a few steps in Evening and if it lands on a clearing with your warriors/clutches, some or all are captured again.