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These are all great suggestions! Thanks!

You're right, the order of the berries should be reversed. The reason the "enemy player" line is there is because during calamity you'd end up removing your own clutches, though I suppose that wouldn't matter as calamity would only trigger if there are no visionaries to resolve... So I think you're right, it's totally unnecessary!

I think all your wording changes are good ones, I get so in the weeds with a design that sometimes I end up missing easy spots to simplify, so thank you! I think the only thing I'd add to your changes is in the visionary card slot I'd clarify that you only place your visionary cards there whenever you set your pecking order, so we don't have people placing already discarded visionary cards in that slot between turns. Basically 'Place your visionary cards here in any order during Set Pecking Order, face up so only the top card is visible.'

Yes, that makes sense. 

I think when we spend a lot of time thinking about things, it becomes extremely hard to then think about it from the perspective of someone seeing it for the first time. We have so much knowledge about our factions that subconsciously, we can fill in the blanks when reading through things. It take fresh eyes to go 'wait a minute, so how does this bit work exactly?!' 

Not that my suggestions should be taken as gospel - it's just an interesting task to try and interpret someone else's vision so that you understand in the clearest way possible. What makes sense for one doesn't necessarily mean it's 100% clear for another coming in and looking at it for the first time. 

But I definitely feel like being ruthless with word count is a bonus - it's hard though - my own faction could really do with a bit of text trimming, especially in the Healers section, but you end up tying yourself in knots with it!