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(1 edit)

yep! They get turncoats that are basically dead cards. They then have 2 choices: keep them in hand, but that means they have less acces to useless cards. Or discard them, powering up the confeatheration and letting them score more. 

And yeah the dominant strategy (probably) is to focus your infiltration on one opponent. Specifically one that values cards a lot. That gives you the highest chance of them actually discarding cards.

Players of course can discard them when they have 6+ cards end of turn. But they can also discard a card on their turn to draw a new card, this is needed especially for eyrie, but factions like moles and lizards also value cards that actually have suits.

Intended is that after you draw, its no longer your turn so you cant discard turncoats that same turn to draw a card.

Targeting one faction sounds so evil. My immediate thought is lizards are so screwed, but they do (fairly often)  have to discard one from their hand in evening as you say. I might have to print n play this one see how it works in practice 

Opponenst are not actually negatively affected, becouse they always have the chance to discard and cycle the turncoata away to draw actual cards. The only thing this does is power up the confeatheration. If they want to hold the cards in hand to reduce the power of the confeatheration thats totally up to them.


Ofc i only had time to test these guys 3 times during the jam, and this latest iteration that i posted has not been tested at all. So things can and probably will change after i test more.


Ofc id love it if you test and come back to me with feedback! (Preferably on discord if possible)

I'll print it and let you know over on the WW Discord. The jam is so tight, impossible to test thoroughly, but i like the audacious ideas it throws up