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(6 edits) (+1)

its not 0.8 points/s if the game runs at 0.3 speed. ;)

i think it was my autoclicker that caused the game speed to slow down. a reload fixed it.

i have 1% programming experience, but some games dont get overloaded by clicks or keystrokes per second.

maybe there is something you can do to limit the input/second so the game doesnt get interrupted. (or something.. :)

it will also stop people like me from cheesing. hehe

nice concept.

Mine is not quite a clicker. The player collects the initial income by timely movements on the game screen. There is no point in clicking here.

If we are talking about inaction, then with all probability the crystals will spawn on the ground. At this time, the player’s hoverbike also descends to the ground. That is, there will still be a small income with complete inaction of the player.

Then you can buy upgrades for the per-second income. This mechanic is no longer purposefully dependent on the player’s actions.

The only place where I see cheating through software autoclick is the automatic purchase of upgrades for income/second. Or am I missing something?

(1 edit)

sure there is. auto fire.. ;P

it takes down all mobs easy and so easy resources.