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(1 edit) (+1)

Its a bit short, to be honest, and normally i'd say that is the fault of the jam but I think the game suffers a bit from being this short.
Since the only punishment for getting a file wrong is losing time, you can easily beat the game in under a minute by just spamming the Y or N button. Get less than 2 wrong, and bam, you've gotten through the game. It also dosent help that im fairly sure the correct / wrong answers to each file are the same each time, meaning that like a online quiz, once you memorize the answers the game becomes very easy.

Thats not to say this isnt a neat concept! But with how simple it is, and how short it is (being that theres only 1 "day"), it falls a bit flat for me. As well, the timer feels a bit arbitrary, as if the game was given a timer rather than actually following the theme.

I totally agree. I wish I could have implemented more gameplay as the whole game honestly doesn't even feel like enough to be a demo. The files are totally randomized, but yeah, the timer was thrown in last minute. I always had plans for the game to be on a limited time. In an ideal world the game would have had a currency system maybe based on correct files scanned and you could buy upgrades or maybe progress in some story line. 

I appreciate your comments! Thank you!