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Hi! Thanks for the feedback - in playtesting, I found that you can get a lot of swarms out fast and warriors, protect them and use them to score or to eventually get Dawn of the Dead going. There was a generally good card economy going early as players don't want to lose warriors, and can give you a card to then battle out the swarms. Maybe it should be play any card to get a swarm and a warrior out, but that tweak sent them over the top in terms of power! So tricky to balance. 

As the game wears on with the faction, then the Horse tends to be checked, but was in a strong position unless removed. Remove him early and he pops up wherever he likes. 

Yeah i really enjoyed the idea of laying warriors down as they become infected - and players giving you a card or a point is kind of supposed to be the woodland helping them to recover. The faction mix obviously has a lot to do with how they play and its hard to balance in such a short development time. 

The two square horse markers are the Vagabond relationship markers. 

(+1)

Of course, balancing is a nightmare and will only come through more play testing than is realistically possible with a fan faction, regardless of the timescale.

Glad to hear you found it easier to get swarming than I'd assumed. 

And good call on the relationship markers - you thought of everything!