Thank you Oli!
- Yeah "take a break" literally breaks the game in itch.io/html embed, this is because it's supposed to be a quit button and that's just how that's handled here I guess
- The button does become "inactive" if there is not enough money (even though it still responds to hover) by becoming darker, maybe I need to make that more dramatic
- Score tracking is coming (at least with a money counter in the game so you can watch it go up), also, the point is to struggle in the beginning :)! It is impossible to beat without a good chunk of the upgrades, so the grind is a gameplay element :))