Thanks a lot for your review!
- Yup, juicing it up with hit sounds/animation and health indicators (among others) is first on the list of additions
- I forgot about the project description under the game! Added the controls there
- No continuous firing was half intentional, it happened when I switched to using new input system for which I only check if the button was pressed this frame instead of if the key is "down", but I thought it was cool to give the player more tactile feedback since it is a two button game after all. Is it really annoying? Some other people mentioned so I might change this. Also the firing on release is really weird and idk why it happens, might be something with new input system also.. However it might be a good balance between continuous firing and spam clicking :)