Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks a lot for your review!

  • Yup, juicing it up with hit sounds/animation and health indicators (among others) is first on the list of additions
  • I forgot about the project description under the game! Added the controls there
  • No continuous firing was half intentional, it happened when I switched to using new input system for which I only check if the button was pressed this frame instead of if the key is "down", but I thought it was cool to give the player more tactile feedback since it is a two button game after all. Is it really annoying? Some other people mentioned so I might change this. Also the firing on release is really weird and idk why it happens, might be something with new input system also.. However it might be a good balance between continuous firing and spam clicking :)
(+1)

I think it’s totally fine to have the actual button tapping as a game feature, not allowing holding it, since I guess it would take part of the gameplay out now that you say it. It’s not really annoying, but maybe you could also lay more into it with some feedback when you have it reloaded or something.

The game is really cool though, so don’t take my walls of text in a bad way. :D

Btw If I were to guess, the button thing could be that you’re just checking the button press itself and not the context.performed on the relevant action. I believe it’s different from the older input in this way.