pros:
- I like the design.
- I find the game loop fun.
- The UI is nice and simple to navigate.
cons:
- I really miss any sort of health indication, either the player’s or some sort of feedback on hitting the enemies as I often didn’t know whether they hit me and disappeared or I hit and killed them.
other notes:
- First of all I think you should move the stuff for the testers into the description, I wouldn’t assume everyone’s curious about the devlog :D
- I’d appreciate a way to hold an arrow for continuous firing without having to spam click so much.
- I noticed the gun shoots on both button press & release, not sure if that’s an intentional feature.
- I find it could be more visually intuitive to split up the player and enemy modifiers in the shop a bit more, you have 3 rows of [ only Player | Player & Enemy | only Enemy ] upgrades, it’d make more sense to me to just split them into two triplets of player & enemy upgrades/downgrades.
- Maybe some enemy variations could be interesting, even simple stuff like spawning a special one worth more money would be a pleasant surprise while playing.