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(1 edit)

PS: Happens with both Universal and Ultra Shader. I am using the build you sent me. Happens with both SDF Mode ON or OFF.

Tried variety of different tick-boxes, tried Mask Mode, nothing changes behavior. 

Tried different integers for render-queue too.

It also happens on other fonts, e.g.: tried it with the Liberation Sans font or Legacy Runtime font and still happens.

Also tried in a blank component with no tags at all, even white text will be a bit blue with a light-blue sprite behind it in the world. Here is additionally a screenshot with the component:


Additional Info: This seems to only happen in the area the font is "antialiased".

In my pixel font with filtering set to "point" I cannot reproduce, I can reproduce it on a non-pixel font though, even if it's set to filtermode point.
Additional gif, showcasing the behavior: