PS: Happens with both Universal and Ultra Shader. I am using the build you sent me. Happens with both SDF Mode ON or OFF.
Tried variety of different tick-boxes, tried Mask Mode, nothing changes behavior.
Tried different integers for render-queue too.
It also happens on other fonts, e.g.: tried it with the Liberation Sans font or Legacy Runtime font and still happens.
Also tried in a blank component with no tags at all, even white text will be a bit blue with a light-blue sprite behind it in the world. Here is additionally a screenshot with the component:
Additional Info: This seems to only happen in the area the font is "antialiased".
In my pixel font with filtering set to "point" I cannot reproduce, I can reproduce it on a non-pixel font though, even if it's set to filtermode point.
Additional gif, showcasing the behavior: