Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

All valid suggestions and I will try to work on these as I polish the game in the future. Thank you playing and the very useful  feedback though. I do appreciate it.
About the 'window close' button being too close to the app close window, you can simply press the escape key. But I will see what I can do about that.

Hope to see the polished product! Also I just realised I made a typo (I said "these kind of games are better with on handed controls" when I meant "one handed controls"). Good luck with polishing the game!

I understand. Sorry about the late reply, I've been quite busy. The issue with one handed controls is that a 3D game requires both hands for movement and rotation. For pure one handed gameplay, it's better to play visual novels IMO.

(2 edits) (+1)

The late reply is understandable.
the walking part makes sense with two handed controls, it's more of the computer-sleep loop that could work with one hand better (easier way to close without esc, and not needing to move , then interact with the bed with e just to sleep)
this loops back to my suggestion about the 3d walking being the "side" gameplay while the computer-sleep loop is the "main" game. 

but yeah there's no way around first person walking apart from some weird optional thing like using the mouse wheel as "cruise controls" to walk forward at a fixed speed since you can steer with the camera. Or something like numpad/numbers quick traveling to fixed POI's after unlocking them. 

But being able to click as an alternative to 'e' (basically have alternate inputs for the same action) can help reduce the need for splitting the input between hands. Not asking to change controls, but more of having some weird but functional alternative to steer towards one hand gameplay alongside standard controls can help alleviate the problems faced by the genre combination(or h game and first person), especially when the movement doesn't need extreme precision or speed like a shooter does.

thanks for reading all my ranting and replying to it. 

I just got some idea for an alternative for the window/cctv thing. You can just convert the messenger tab to something on the side of the screen (or somewhere always visible no matter the tab) that you tap to open up the messages with her. Then you can use something like discord's statuses (Online = she's home, Busy = streaming, away/custom sleeping status = sleeping, on mobile = she's outside your house (maybe she messages you to open the door too), then when she's offline or something you know something is wrong. 

Could also be vague at first to not explain what she's doing(like when shes home it's online, busy or away, with a few mystery ones being under offline or away or busy(like she could be away, offline or do not disturb when she's doing sussy stuff). Then you can buy upgrades to make that notification more specific to remove the overlap, something like telling her to put more custom statuses for her community (eg. sleeping, streaming. etc) so some of the ones like offline become exclusive to corruption scenes

I am planning for my next game and I do have a similar messaging idea in mind using a phone. I think online and offline stuff work better when you don't live close to her. But yeah decent ideas that I've added to my suggestions list on obsidian for this or future games.