I just played even more now, what does the top right button do? (the one above the "A")
Also the 18+ symbol first appeared I thought it was a "you can't click here" symbol, maybe make it a heart shape so it doesn't look like a no entry sign at first glance?
Also a bug I managed to make the husband disappear by sending them to 102, then going to make some potions. When I came back she was alone.
For a 0.1 this game already surpasses some of the other games in the category.
SisconM
Recent community posts
I just tried a bit of it, and for such an early access it's quite well done.
I only played a bit and haven't unlocked massage yet but have some small feedback.
The transitions are a little slow, and going between the hallway from 101 to the talk to the girl and back can get quite tedious because it's quite a few transitions to get back and forth. I think either having a transition speed setting or teleporting with the client to 101 might help.
I just unlocked hypnosis and early on the main issue I have with the minigame is the bar wasting time going the long way around and the next spot being on the other end. Maybe change it so it falls in one direction and resets? Or just make it life based instead of time based.
Although the map looks nice, I think you might want to add some indicator or highlights around clickable buildings(or at least until it's clicked the first time, like a "new" indicator), I had to do some mouseover safari to find what's what at first.
Keep up the good work I'll give more feedback as I progress, I look forward to future updates.
I just started the game not long ago, one thing that really stuck out to me is how sluggish everything is, like there's a long delay after every button press, I know it's a few seconds but the time really adds up. Is there a way/setting to speed things up? If not, it'll be a nice QoL to have something like a transition speed slider in the settings, having to wait for things to fade in and out really makes things feel slow, especially when it needs to be repeatedly pressed on.
The late reply is understandable.
the walking part makes sense with two handed controls, it's more of the computer-sleep loop that could work with one hand better (easier way to close without esc, and not needing to move , then interact with the bed with e just to sleep)
this loops back to my suggestion about the 3d walking being the "side" gameplay while the computer-sleep loop is the "main" game.
but yeah there's no way around first person walking apart from some weird optional thing like using the mouse wheel as "cruise controls" to walk forward at a fixed speed since you can steer with the camera. Or something like numpad/numbers quick traveling to fixed POI's after unlocking them.
But being able to click as an alternative to 'e' (basically have alternate inputs for the same action) can help reduce the need for splitting the input between hands. Not asking to change controls, but more of having some weird but functional alternative to steer towards one hand gameplay alongside standard controls can help alleviate the problems faced by the genre combination(or h game and first person), especially when the movement doesn't need extreme precision or speed like a shooter does.
thanks for reading all my ranting and replying to it.
I just got some idea for an alternative for the window/cctv thing. You can just convert the messenger tab to something on the side of the screen (or somewhere always visible no matter the tab) that you tap to open up the messages with her. Then you can use something like discord's statuses (Online = she's home, Busy = streaming, away/custom sleeping status = sleeping, on mobile = she's outside your house (maybe she messages you to open the door too), then when she's offline or something you know something is wrong.
Could also be vague at first to not explain what she's doing(like when shes home it's online, busy or away, with a few mystery ones being under offline or away or busy(like she could be away, offline or do not disturb when she's doing sussy stuff). Then you can buy upgrades to make that notification more specific to remove the overlap, something like telling her to put more custom statuses for her community (eg. sleeping, streaming. etc) so some of the ones like offline become exclusive to corruption scenes
I started playing this due to the streaming concept(i'm interested in a corruption streaming game), but I have to say the way I interact with the game needs MAJOR improvement, I only managed to play a short while before getting tired of it
1. UI in the PC-
a lot of the buttons are small and out of the way, and certain things like unlocks are not clear(like the streaming select music and all that, plus the fact I need to scroll down to press next every day is unnecessary).
The fact I need to constantly swap between tabs is quite annoying as well(put the important stuff together and make it bigger). I feel like I will go crazy watching the remote work bar go, and I still have no idea what it does as there is no money. Selecting a game in the stream list is annoying to spam click and I gave up selecting, perhaps having a scrollable list would be better if there is a lot of choices. (for the steam music and all that selection, make a sideways list with the details in square buttons so I can also easily tell what's unlocked).
the close pc button is dangerously close to the button to close the game if you play windowed.
2. the first person stuff - considering majority of the gameplay is in the PC (my current day is Schedule stream> work for some reason> sleep) it is extremely annoying to need to move to interact with the pc, get kicked out after work facing the fan for some reason (or not if the guy needs to go out and manually exit) then rotate to sleep. I recommend starting the day already on the PC(on the stream page), and having a quick sleep button inside. Make the main part the PC, and then have a button to close the PC and explore the outside as it is the "side content".
3. The world-
first of all the door annoyingly smacks into me whenever I open it (worse case scenario swap to a sliding door or just let it clip past me).
Currently parts feel very unnecessary, like I do not know what to do with the world, there's so many identical locked doors. I only found the windows when double checking to write this review. Please add indicators to points of interest (like having name boards or some customization of the rooms) or just straight up remove the unnecessary parts of the map. I understand adding the doors for realism but sometimes a game just needs to have what's interesting. Currently, if I close my own door I have trouble finding my own house due to how bland the map is with the extra doors.
I have not seen anything interesting outside yet and I read the game loop that suggests that I can go out and see what the girl is up to, I suggest having an indicator so I know when to actually explore, do not expect players to spend time mindlessly patrolling the outside.
One idea I have that can fix it is to change the map to have the player's window face the girl's window or have some cctv that can see a glimpse of the window or something, so I know when she's not home or something is up.
and please add like a window something like a translucent material on the top half of the door so I know there's someone in front of it.
the main point I'm making is that there are a lot of mindless unnecessary movements simply padding the game (also remember these kind of games are better if they have one handed controls), waiting 5 seconds for remote work, using 2 seconds to rotate and taking a step to use the pc or sleep, spending 20 seconds patrolling the outside, all these might seem small, but doing them over and over and over and over again makes them very annoying chores that could have been skipped.
4. personal suggestions (this is more biased feel free to ignore)
I don't know if you're going to change the game or make this another game, I like the streaming concept you did and I would love to see it expanded and focused on, I suggest making each aspect of the stream more meaningful to the result(like instead of the genre of the game you can have modifiers like 'wholesome' and 'interaction with viewers') , like sponsors also effect how she's seen in her community and that you can corrupt her through adjusting the direction bit by bit. (in the case of a different story, she can get corrupted enough to take private requests from the landlord/viewers to pay for rent, my current gripe with the game right now is that her corruption and streaming feels disconnected with each other, it's just steaming hard to make money, and the corrupt land lord story on the side.
Hope to see the project improve