Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I really like the art/pixel-art and animation so far. Progression is also very good. One thing I don't like is monsters in dungeon appear ways more frequent and it's becoming repetitive(considering I have to do it 2 more times for the scenes).

Even though the character progression seems good so far, it's become stale later in the story. Do you plan on creating a new way for character to progress? One thing I had in mind, maybe each character has their own passive skill tree.

Like, for Adventurer. There might be a specific passive for Axe, Sword, Dagger or even survivability. Making building each character way more fun 🙂 

Funny enough, what you suggested is already in the Patreon version of the game. Once you join the quest guild and unlock the gold badge, you get access to a room where each character can get passive skills called "buffs". Each 10 levels a char can pick a new one out of a set of three buffs (aka at level 10, 20, 30 etc), and you can change them at any time. There are buffs that boost your damage, yes, but also ones that half your enemy encounters in dungeons, since Speedu saw that people are struggling with that.

I don't think it's equivalent to each other though. As Guild's skills are just an additional. I meant something more "build-defining" that has more impact for each build. Still appreciate that.

"Intimidation" is a life saving 😫 Hope it's get to the public version soon.

(1 edit)

Not quite sure what you mean, but those buffs seem very build-defining to me. Some even give your chars new fighting skills.