Thanks, this helps a lot. I’ve implemented all of these except the GOTOs. Can you explain more about how that works?
I added in checks to make sure monsters don’t start on top of player when new level drawn.
Current code, 507 chars:
r,x,y,f=rnd,3,3,1function _init()
e={}a=r(8)\1b=r(8)\1
for i=1,5do repeat e[i]={x=r(8)\1,y=r(8)\1}until e[i].x!=x and e[i].y!=y end m()end
function _draw()v=btnp()
if(v==2)x+=1m()
if(v==1)x-=1m()
if(v==4)y-=1m()
if(v==8)y+=1m()end function m()c=114d=16for y=0,c,d do for x=0,c,d do
fillp(r(9999))rectfill(x,y,x+d,y+d,2)end end
?"▒",a*d+4,b*d+5,9
?"🐱",x*d+4,y*d+5
?f,2,2
for j in all(e)do
j.x+=r(3)\1-1
j.y+=r(3)\1-1
?"😐",j.x*d+4,j.y*d+5,8
if(j.x==x and j.y==y)f=1stop()
if(x==a and y==b)f+=1_init()
end end