Little bug: Exiting a level from the level complete screen doesn't save your progress. Neat concept, ofc would benefit hugely from visual polish but the game design is very solid. The ball is kinda tricky to learn to control, but I'm a fan of games like Getting Over It. This kind of character controller could work very well in a Foddian but I like the one-obstacle-at-a-time approach especaily with the checkpoint-stars system!