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(+1)

Thank you for playing! 

You can switch elements using the Q and E keys too. We initially designed the element nerf to be 0% damage, but playtesters found it too difficult to remember the "correct" elements under stress. So, we changed it to a 50% damage nerf and a 200% buff for using the correct element (with a 4x score bonus). The "punishment" is having a lower score and dodging more bullets for longer. 

The bullet hitboxes are 2 pixels smaller than the sprites, though the lack of physics interpolation makes it hard to see when a hit is registered. 

Rabbit and Steel inspired us to add the mouse-based movement!

The details are listed in the Game Manual/ Wiki. Hope this helps!

(+1)

Thank you! I'll give it another try later today with the Q and E switching. I definitely think letting the player still survive using "wrong elements" was a good idea.