Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes I did the instructions when I opened it again I realized the opening error was different from the menu error


And here's the pasted version of the First Screenshot 


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/computer.rpy", line 92, in execute

  File "game/scripts/computer.rpy", line 92, in execute

  File "game/scripts/computer.rpy", line 94, in execute

  File "game/scripts/computer.rpy", line 94, in <module>

NameError: name 'player_on_ingame_computer' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "_layout/screen_load_save.rpymc", line 35, in script

  File "renpy/ast.py", line 821, in execute

  File "renpy/python.py", line 1178, in py_exec_bytecode

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>

  File "renpy/ui.py", line 301, in interact

  File "renpy/display\core.py", line 2259, in interact

  File "renpy/display\core.py", line 2789, in interact_core

  File "renpy/display\displayable.py", line 434, in visit_all

  File "renpy/display\displayable.py", line 434, in visit_all

  File "renpy/display\displayable.py", line 434, in visit_all

  [Previous line repeated 1 more time]

  File "renpy/display\screen.py", line 480, in visit_all

  File "renpy/display\core.py", line 2789, in <lambda>

  File "renpy/display\screen.py", line 491, in per_interact

  File "renpy/display\screen.py", line 697, in update

  File "game/scripts/computer.rpy", line 92, in execute

  File "game/scripts/computer.rpy", line 92, in execute

  File "game/scripts/computer.rpy", line 94, in execute

  File "game/scripts/computer.rpy", line 94, in <module>

NameError: name 'player_on_ingame_computer' is not defined

```

So, this exact issue was occurring with me, but I did some experimenting. It only really happened with my most recent save at the time, which was saved on the "You've finished Kate's Story!" screen. Instead of clicking forward, as is habit, I instead chose to click the little "door" button on the bottom of the screen, taking me to the front door, where I then went back to the lobby. From then on, the game took over, and the updated version began playing as intended. I hope this solves your own issue.