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Thanks for your feedback and the support !


Logistics QoL & production rates are definitely high priorities on my side.


I'm refactoring the processing/constructing design a bit and it should help a lot with the monotony/repetitiveness issue.


I like your idea of random events, it could make the game more livable. I do not want any negative events happening to the player (as part of current core design) though. I'll keep this in mind, thanks for the suggestion.