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I think I cheated, we have ALREADY added the ability to change masks. switching to A D

(1 edit)

Suggestion: Ability to use gameplay effects of masks from Hardcore mode in normal mode by changing the skin


I think the idea will be useful and interesting for players: add the ability to use gameplay effects of masks from Hardcore to normal mode if you select an alternative skin of this mask (via A and D when selecting).


Example: Tony's mask. In Hardcore, it has a unique effect that enhances gameplay. My suggestion is that when choosing a mask skin in normal mode (for example, a more shabby one), this skin should activate the gameplay effect from Hardcore, without having to turn on the mode itself.


This is not about visuals, but about gameplay properties. Such a system will give more freedom in customizing the style of play and will allow you to experiment with mask effects without limiting the player to the framework of one mode

I use a damn translator and that's probably why it's hard for me to get my point across to you

We will think about this, but thank you for your suggestion.